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Adobe Substance 3D Sampler 三维采样器 5.0.2 x64 Multilingual

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卓越的3D设计软件 – Adobe Substance系列,专精于材质与纹理绘制

采用行业标杆软件Adobe Substance 3D Painter,实时在3D模型上应用纹理、材质、蒙版或UV贴图。


文件体积: 1.21 GB

Substance 3D Sampler通过调整混合现有材质或从扫描图像(单图或多图)提取新材质,助您创建并迭代材质库。

全新工具集融合多维度技术(过程化、采集、AI及手动),支持管理整体材质库并输出至其他应用程序。

数字化与增强3D资产
Substance 3D Sampler是3D工作流核心引擎。一键实现现实图像到超写实表面或HDR环境转化。

二维转三维材质重构
依托Adobe Sensei智能引擎,轻松将参考照片转化为高精度3D材质。精准复现实物表面纹理,创建无缝可平铺采集材质。

材质融合创作
多重材质与参数化滤镜组合打造进阶表面。访问Substance 3D资源库及社区海量素材,开启无限创作可能。

预置资源库高效启航
拖拽图像叠加预置滤镜,即刻生成器、特效库助您快速实验。作品直输Substance 3D Painter与Stager。

三维工作流核心中枢
调用Designer生成器和滤镜,为Stager合成光环境,或向Painter传输材质与光照。更可联动Adobe Photoshop编辑2D素材。支持主流3D软件的多种导出预设。

Substance 3D Sampler提供完备的材质数字化工具集

AI赋能扫描处理
Image to Material功能精准消除阴影,生成反照率、粗糙度、法线及置换贴图。

开放生态系统
全平台兼容。作品直通Painter与Stager,或嵌入任意3D应用程序。

IBL环境光构建
基于360°图像实时生成HDR环境光照。参数化特效与多重光源叠加编辑。

无缝衔接Photoshop
任意素材直送Photoshop,利用专业图像编辑工具链,修改结果即时反馈至Sampler。

图集散射系统
在材质表面散布树叶/鹅卵石等元素。选用3D专家团队预设图集或自定义扫描内容。

参数化特效
叠加滤镜系统。将风化/自然特效(苔藓/积雪/积水/污渍)与现有材质智能融合。

 

Adobe Substance 3D Sampler 三维采样器插图

用于在3D 资源上绘制材质和纹理的优秀3D 设计软件 – Adobe

使用标准的3D 绘图软件Adobe Substance 3D Painter 在3D 资源上实时应用纹理、材质和蒙版或UV 贴图。


File size: 1.21 GB

Substance 3D Sampler allows you to create and iterate on material collections by tweaking and mixing existing materials, or by extracting new materials from scans (single or multiple images).

A new set of powerful tools combining different technologies and creation methods (procedural-based, capture-based, AI-based and manual) will help you manage entire material libraries, and export them to other applications.

Digitize and enrich assets for 3D.
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.

Transform real-world pictures into 3D materials.
Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

Combine and mix materials.
Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

An extensive content library to get you started.
Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

The heart of your 3D workflow.
Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.

The features in Substance 3D Sampler give you a complete material digitizer toolbox.

AI-powered scan processing
The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.

open ecosystem
Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.

IBL creation
Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.

Edit in Photoshop
Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.

Atlas Splatter
Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.

Parametric effects
Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.

 

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