V-Ray for SketchUp 是一款集实时渲染与照片级渲染于一体的三维渲染软件 —— 直接整合在 SketchUp 中。无论新手还是专家,V-Ray 提供涵盖所有可视化需求的工具链,助您完整呈现 SketchUp 项目。
Chaos V-Ray 7.x for SketchUp | 1.1 Gb
Chaos 正式发布渲染器新版本 V-Ray 7 for SketchUp。本次更新包含对3D高斯溅落(3DGS)点云的原生渲染支持、用于真实室内光照的灯具系统,以及 V-Ray Scatter、V-Ray 太阳与天空系统、V-Ray GPU 和 VFB 的多项升级。
用户还可获得材质覆盖的新控制选项与分层贴图支持。此版本与具备同类特性的 V-Ray 7 for Rhino 同步发布。
原生支持3DGS扫描数据渲染
V-Ray 7 for SketchUp 引入了十月份首度在 V-Ray 7 for 3ds Max 中发布的底层更新,核心亮点为支持3D高斯溅落技术(3DGS)。作为新兴三维扫描方案,3DGS可通过源照片或视频生成真实物体/场景的高精度数字化重建。尽管Blender、Unity和UE已有第三方插件实现3DGS渲染,但V-Ray是首个原生集成该技术的CG软件。Chaos表示此项功能将同时服务于建筑可视化与视效工作室,尤其适用于创建复杂背景环境。
光照与渲染:灯具系统支持及V-Ray太阳与天空升级
新版光照系统新增对灯具(Luminaires)的支持,允许用户导入PLW格式的真实灯具烘焙光照数据,实现室内场景的精确光效还原。V-Ray 太阳与天空系统现支持Corona渲染器采用的PRG晴空模型(Chaos旗下另一主力渲染器)。据官方说明,新模型尤其在日出日落时段及高空视角下,能生成更具真实感的光照效果。萤火虫消除算法也获得改进,用于抑制渲染噪斑。
V-Ray GPU:焦散渲染支持与macOS原生Metal适配
搭载混合CPU/GPU架构的V-Ray GPU引擎新增焦散渲染初期支持,逐步向CPU主引擎功能看齐。macOS版V-Ray GPU现原生支持苹果Metal图形API,Apple Silicon芯片上的渲染性能实现”翻倍”提升。
VFB:渐晕特效与自由形状渲染选区
V-Ray帧缓冲器(VFB)新增渐晕图层,支持直接添加渐晕特效。新增Filters选项卡提供非破坏性调色预设。多边形选区渲染功能允许用户自定义任意形状的局部渲染区域,加速画面重点区域的迭代。中止渲染时现可保留降噪等后处理效果。
V-Ray Scatter系统升级
对象散布系统V-Ray Scatter新增相机裁切(Camera Clipping)功能,可将散布范围限制在镜头视域内;边缘裁切(Edge Trimming)则可剔除超出宿主表面的实例部分。
材质与渲染元素的SketchUp专有升级
除通用更新外,SketchUp专版新增部分材质覆盖选项:用户可选择单独覆盖折射材质,或在覆盖时保留凹凸、折射等关键属性。风格化渲染新增覆盖预设,助力项目快速迭代。纹理系统现支持分层贴图、内置衰减曲线及渐变颜色映射。VFB内的Light Mix元素新增自发光材质支持,并可添加多个Cryptomatte分层元素。
Chaos Cloud与Chaos Cosmos更新
云端渲染服务Chaos Cloud新增虚拟漫游制作功能,支持嵌入平面图与迷你地图。热点标记(Hotspots)用于设定导航节点,高亮标签(Highlights)可为关键细节添加图文注释。资源库Chaos Cosmos现支持资产变体系统,首期应用于植物的季节性形态变化。
V-Ray for SketchUp 是一款强大的渲染插件,专为设计师、建筑师及创作者打造,可将SketchUp模型转化为逼真视觉作品。从概念草图到照片级效果图,V-Ray贯穿设计全流程,助您精准传达创意愿景。
加速构建三维场景、优化设计流程并为客户提供沉浸式体验。V-Ray 7创新工具集兼备新手友好度与专业深度,助您在紧迫周期内高效产出优质作品。
Chaos Czech a.s. 隶属Chaos集团,专注于开发易用、强大且高性价比的计算机图形软件。我们的技术帮助艺术家在建筑、影视领域创作照片级影像。Corona渲染器广泛用于建筑可视化、工业设计,亦具备视效制作能力。
开发商: Chaos Czech a.s.
产品名称: V-Ray 7
版本: 7.x
系统架构: x64
兼容性需求:
– Apple Silicon 需通过Rosetta 2运行
– V-Ray 渲染节点与分布式渲染需安装对应版本
V-Ray for SketchUp 是一款结合了实时渲染和照片级渲染的三维渲染软件 — 整合在 SketchUp 中。无论是新手还是专家,V-Ray 拥有您所需要的任何可视化工具,帮助您完整呈现 SketchUp 项目。
Chaos V-Ray 7.x for SketchUp | 1.1 Gb
Chaos has released V-Ray 7 for SketchUp, the latest version of the renderer. The release adds native support for rendering 3D Gaussian Splats, luminaires for realistic interior lighting, and updates V-Ray Scatter, V-Ray Sun and Sky, V-Ray GPU, and the VFB.
Users also get new options for handling material overrides, and support for layered textures. The new version was released alongside that of V-Ray 7 for Rhino, which has similar features.
Native support for rendering 3DGS scan data
V-Ray 7 for SketchUp introduces new features from the V-Ray 7 core, first rolled out in October in V-Ray 7 for 3ds Max. Key changes include support for 3D Gaussian Splats (3DGS). A new 3D scanning method, 3D Gaussian Splatting generates high-quality reconstructions of real-world objects or scenes from source photos or video. Although there are free third-party add-ons for rendering 3DGS data in Blender, Unity and Unreal Engine, V-Ray is one of the first CG applications to support the technology natively. Chaos tells us that it expects the functionality to appeal to both architectural visualization and VFX studios, particularly as a way of creating detailed background environments.
Lighting and rendering: Support for luminaires, and updates to V-Ray Sun and Sky
Changes to lighting and rendering in V-Ray 7 include support for luminaires. Users can now import baked lighting data for real-world light fittings in PLW format, making it possible to recreate the illumination they create more accurately in interior scenes. The V-Ray Sun and Sky system has been updated to support the PRG Clear Sky model used in Corona, Chaos’s other major production renderer. According to Chaos, it generates more realistic lighting effects than the previous model, particularly at sunrise and sunset, and when rendering the sky from greater altitudes. The firefly removal algorithm, for removing bright flecks in renders, has also been updated.
V-Ray GPU: support for caustics, and native support for Metal on macOS
V-Ray GPU, V-Ray’s hybrid CPU and GPU renderer, gets initial support for rendering caustics, bringing it closer to feature parity with the main CPU render engine. On macOS, V-Ray GPU also now natively supports Apple’s Metal graphics API, “doubling” rendering performance on Apple Silicon processors.
VFB: vignetting and freeform render regions
The V-Ray Frame Buffer (VFB), for viewing and editing images rendered in V-Ray, gets a new Vignette Layer, making it possible to apply vignetting effects to renders. A new Filters tab applies readymade, non-destructive color correction presets. The VFB also now supports polygonal region rendering, making it possible to specify render regions with custom shapes to help resolve key areas of an image more quickly. In addition, users can now stop renders midway while preserving post effects, including denoising.
Updates to V-Ray Scatter
Object scattering system V-Ray Scatter has also been updated. New features include camera clipping, to limit scattering to areas within the camera view, and edge trimming to clip away parts of instances outside the boundaries of their host surface.
SketchUp-specific updates to materials and render elements
As well as the changes common to other editions of V-Ray 7, the update also includes changes specific to V-Ray 7 for SketchUp, including new options for material overrides. Users can now perform partial overrides, with options to override refractive materials independently, or to preserve key properties like bump and refraction while overriding. There are also new override presets for stylized rendering, for quick iteration on a project. Other improvements to materials and texturing include support for layered textures, a built-in mix curve to control falloff effects, and the option to apply color gradients to textures. The Light Mix render element, for relighting renders inside the VFB, now supports emissive materials as well as conventional lights. It is also now possible to add multiple Cryptomatte render elements to a project.
Updates to Chaos Cloud and Chaos Cosmos
Outside the core application, cloud rendering service Chaos Cloud gets new functionality for creating virtual tours of 3D environments, complete with floor plans and minimaps. Users can place Hotspots to act as navigation points in the environment for the viewer, and Highlights to provide text or image annotations for key details. Chaos Cosmos, the online asset library now available with all V-Ray subscriptions, gets support for asset variations. The variant system is initially being used for seasonal changes to trees and plants.
V-Ray for SketchUp is a powerful rendering plugin for SketchUp, crafted to help designers, architects, and creators transform their SketchUp models into lifelike visuals. From initial concept sketches to photorealistic renders, V-Ray supports you at every stage of the design process, enabling you to communicate your vision with clarity and impact.
Create 3D environments faster, optimize your design workflows and deliver immersive experiences for your clients. With an innovative toolset that is intuitive for beginners and powerful for seasoned visualizers, with V-Ray 7 you can meet tight deadlines and produce high-quality results quickly.
Chaos Czech a.s. is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.
Owner: Chaos Czech a.s.
Product Name: V-Ray 7
Version: 7.x
Supported Architectures: x64
Languages Supported: english
System Requirements: Windows *
Software Prerequisites: pre-installed SketchUp 2021 – 2024
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