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虚幻引擎蓝图:游戏优化视频教程 (英文)

虚幻引擎蓝图:游戏优化

发布日期: 2024年4月
创建者: Vlatko Chankulovski
格式: MP4 | 视频:h264,1280×720 | 音频:AAC,44.1 KHz,2声道
类型: 电子学习 | 语言: 英语 | 时长: 39节课(7小时50分钟) | 大小: 6.7 GB

你将学到什么:

  • 针对初学者和高级学生的逐步视频教程。
  • 为什么你绝不能使用:Cast To、Event Tick、Bind、Delay、Get All Actors of Class。
  • 高级治疗/伤害系统、记分系统、玩家交互等。
  • 详细学习蓝图接口、计时器、自定义事件、函数和宏。
  • 高级和激动人心的游戏玩法。
  • 使用项目启动器进行高级游戏打包(.exe)并减小文件大小。
  • 具有冷却时间的玩家能力和法术。
  • 完成本课程后,您将替换90%的蓝图!

先修要求:

  • 您必须安装虚幻引擎4或5(我们将立即开始编程)。
  • 您应该知道如何在视口中移动。
  • 您可以在本课程中使用虚幻引擎4或5。
  • 不需要先前的编程知识,但可能会有所帮助。

课程简介: 在本课程中,您将学习如何在不编写任何源源代码的情况下使用虚幻引擎4/5制作游戏。您将学习如何使用强大的可视化脚本语言:蓝图。本课程适用于初学者和高级学生。本课程的目标是确保您理解每一个蓝图的工作原理,因此我会用很多重复来详细解释每个课程。您将在本课程中学习的技术将帮助您为任何类型的游戏创建自己独特的游戏玩法操作和玩家能力,例如第三人称实拍video拍摄游戏、第一人称实拍video拍摄游戏、俯视视角游戏、侧卷视角游戏、RPG或任何其他类型的游戏。完成本课程后,您将能够:

  • 了解蓝图的工作原理
  • 创建激动人心和酷炫的游戏玩法操作
  • 利用冷却系统创建独特的玩家能力
  • 使用强大而优化的蓝图创建游戏
  • 检测、重现和修复编程中的常见错误

在本课程中,我将解释为什么一些常用的蓝图对您的游戏可能不利,例如:

  • Casting(例如“Cast To Third Person Character”)
  • Event Tick
  • 事件绑定(在Widget蓝图中)
  • Delay
  • 获取所有类的Actors

您不仅会跟随视频并复制我所做的事情,而且您实际上将了解一切是如何工作的,因此在完成本课程后,您将能够独立编程蓝图,几乎不需要其他教程的帮助。

Unreal Engine Blueprints: Game OptimizationUnreal Engine Blueprints: Game Optimization

Published 4/2024
Created by Vlatko Chankulovski
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 39 Lectures ( 7h 50m ) | Size: 6.7 GB

Learn how to optimize your Blueprints and create games with techniques that are not shown on Youtube !

What you’ll learn:
Step By Step videos for Beginners and Advanced Students.
Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.
Advanced Heal/Damage System, Scoring System, Player Interaction and more.
Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.
Advanced and exciting gameplay actions.
Advanced Game Packaging (.exe) using Project Launcher and reduce file size.
Player Abilities and Spells with Cooldown.
After completing this course you will replace 90% of your Blueprints !

Requirements:
You must have installed Unreal Engine 4 or 5 (we will start programming immediately).
You should know how to move around in the Viewport.
You can use Unreal Engine 4 or 5 for this Course.
No prior programming knowledge is required, but it can be beneficial.

Description:
In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.You will learn how to use the powerful Visual Scripting Language: Blueprints.This course is created for Beginners and Advanced Students.The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.After completing this course you will be able to:Understand how Blueprints workCreate an exciting and cool Gameplay ActionsCreate unique Player Abilities with a Cooldown systemCreate a game with powerful and optimized BlueprintsDetect, reproduce and FIX common errors during programmingIn this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:Casting ( e.g. “Cast To Third Person Character” )Event TickEvent Bindings ( in Widget Blueprints )DelayGet All Actors of ClassYou are not going to just follow the videos and copy what I’m doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.

 

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