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使用ZBrush和Keyshot设计电影级别的鱼头像 (英文)

使用ZBrush和Keyshot设计电影级别的鱼头像

发布于 2024年4月

作者:3dmotive LLC

MP4 | 视频:h264,1280×720 | 音频:AAC,44.1千赫,2声道

类型:电子学习 | 语言:英语 | 时长:21讲(3小时54分钟)| 大小:3.6 GB

学习使用ZBrush Spotlight进行建模和绘制这个生物网格,并在Keyshot中展示它!

你将学到什么:

  • 开发电影级别的雕塑
  • 从2D草图中创建3D角色
  • 使用照片参考和手绘快速贴图
  • 使用不同技术的组合快速雕塑

要求:

  • 对ZBrush有很强的理解
  • 对建模和贴图有一定了解
  • 之前熟悉Keyshot会有帮助

描述: 在这个关于使用ZBrush和Keyshot设计电影级别的鱼头像的课程中,我们将从一个非常基本的网格开始,在ZBrush中创建一个独特而电影级别的模型。从这个网格作为基础开始,我们将学习如何使用在Photoshop中绘制的2D草图作为参考,来描绘3D雕塑的主要形状。然后,我们将涵盖一系列快速雕塑技术,以便在不添加过多细节的情况下实现详细的表面。这个网格将使我们最终更多地关注贴图方面,使用真实照片和手绘来创建极其详细的纹理贴图。接下来,在ZBrush中,我们将学习使用Spotlight的基础知识,并专注于理解其中的手绘技术。最后 – 我们将学习通过将雕塑带入Keyshot来弥合差距,然后创建快速的着色,并分解我们物体的材料设置。然后,我们将通过添加一个电影级别的海洋怪物的影视灯光设置来结束一切。本课程利用了雕塑、贴图、细节、照明和渲染。它适用于更有经验的学生。通过本课程,学生应该学会开发电影级别的雕塑。

Designing a Film-Quality Fish Bust with ZBrush and Keyshot

Published 4/2024
Created by 3dmotive LLC
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 21 Lectures ( 3h 54m ) | Size: 3.6 GB

Learn to model and paint this creature mesh with ZBrush Spotlight and present it in Keyshot!

What you’ll learn:
Develop a film-quality sculpt
Create 3d characters from a 2d sketch
Texture quickly using photo references and hand painting
Sculpt quickly using a mix of different techniques

Requirements:
A strong understanding of ZBrush
An understanding of modeling and texturing
Previous familiarity of Keyshot will help

Description:
In this course on Designing a Film-Quality Fish Bust with ZBrush and Keyshot, we will start by using a very basic mesh to create a unique and film-quality model in ZBrush. Starting with this mesh as a base, we’ll learn to use a 2D sketch painted in Photoshop as a reference for fleshing out the main shapes of the 3D sculpt. We will then cover a mix of speed sculpting techniques in order to achieve a detailed surface without adding too many details. This mesh will allow us to eventually focus more on the texturing side, using real photos and hand painting to create an extremely detailed texture map. Next up, inside of ZBrush we’ll learn the basics of using Spotlight and focus on understanding the hand painted technique therein. Finally – we’ll learn to bridge the gap by bringing the sculpt into Keyshot and then create quick shading, and then breakdown the setup for the materials for our object. We’ll then wrap everything up by adding a cinematic light set everything up to create a film quality oceanic monster.This course utilizes sculpting, texturing, detailing, lighting, and rendering. It is intended for more expert students. By the end of the course, students should learn to develop a film-quality sculpt.

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