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Metahuman:在虚幻引擎中创建与面部捕捉的视频教程 (英文)

Metahuman:在虚幻引擎中创建与面部捕捉的视频教程

发布于2024年4月
MP4 | 视频:h264,1920×1080 | 音频:AAC,44.1 KHz
语言:英语 | 大小:4.63 GB | 时长:4小时9分钟

掌握面部捕捉技术,将您的扫描转化为高保真数字角色

您将学到的内容

  • 从零开始创建Metahumans并将其融入工作流程
  • 从面部扫描中创建Metahuman
  • 使用Live Link和Metahuman Animator制作面部动画
  • 探索该资源提供的所有可能性

要求

  • 一个Epic Games账户
  • Windows 10
  • 支持光线追踪的显卡
  • 用于面部捕捉的iPhone 12或更新机型
  • 虚幻引擎5.0或更高版本
  • 需要具备虚幻引擎的基本知识

描述

欢迎来到令人激动的Metahuman课程,在这里我们将详细探讨从零开始创建Metahuman和各种面部捕捉系统。我们不仅会理解基础知识,还会深入探讨每一个过程,从最初的捕捉到在虚幻引擎5中的实现。

在整个培训过程中,您将深入了解数字角色开发的世界。我们将从基础开始,学习使用关键工具,如Metahuman Creator、Mesh to Metahuman和Metahuman Animator。我们会引导您完成每一步的创建过程,从最初的概念化到实际的实现。

本课程最令人兴奋的部分之一是面部捕捉的重点,我们将探讨各种可用的技术和技术,以实现惊人的效果。从最基本到最先进的系统,我们将为您提供进行有效且逼真的面部捕捉所需的技能。

但我们不仅限于此。一旦我们掌握了创建和面部捕捉,我们将迈出下一关键步:将我们的面部扫描转化为完全功能化的Metahumans。通过熟练使用Livelink Face等工具,您将学习如何将扫描转化为动态和富有表现力的数字角色,准备好在您的虚幻引擎5项目中实现。

本课程基于实践学习的原则。我们坚信,最好的学习方式是通过实践,因此我们将为您提供充足的机会来练习技能并尝试不同的技术和工具。通过实践练习和富有挑战性的项目,您将成为创建和动画Metahumans的高手。

准备好踏上数字角色创建未来的激动之旅吧。加入我们,发现将您的想法转化为现实的力量!

Metahuman: Creation And Facial Capture In Unreal Engine

Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.63 GB | Duration: 4h 9m

Master Facial Capture Technology and Transform Your Scans into High-Fidelity Digital Characters

What you’ll learn
To create metahumans from scratch and implement them into a workflow
Creating a metahuman from a facial scan
Animating a facial animation using Live Link and Metahuman Animator
To explore all the possibilities that the use of this resource provides

Requirements
An Epic Games Account
Windows 10
A graphics card compatible with Ray Tracing
An iPhone 12 or newer for facial capture
Unreal Engine Version 5.0 or later
Requires basic knowledge of Unreal Engine

Description
Welcome to the exciting Metahuman course, where we’ll explore in detail the creation from scratch of a Metahuman and the various facial capture systems available. We won’t just stick to understanding the basics; we’ll delve deep into every aspect of the process, from initial capture to implementation in Unreal Engine 5.Throughout this training, you’ll dive into the world of digital character development. We’ll start from the fundamentals, learning to use key tools like Metahuman Creator, Mesh to Metahuman, and Metahuman Animator. We’ll guide you through each step of the creation process, from initial conceptualization to practical implementation.One of the most exciting aspects of this course is the focus on facial capture, where we’ll explore the various technologies and techniques available to achieve stunning results. From the most basic to the most advanced systems, we’ll equip you with the skills needed to perform effective and realistic facial captures.But we won’t stop there. Once we’ve mastered creation and facial capture, we’ll take the next crucial step: turning our facial scans into fully functional Metahumans. With expert use of tools like Livelink Face, you’ll learn to transform your scans into dynamic and expressive digital characters, ready to be implemented into your Unreal Engine 5 projects.This course is based on the principle of hands-on learning. We firmly believe that the best way to learn is by doing, so we’ll provide you with ample opportunities to practice your skills and experiment with different techniques and tools. Through practical exercises and challenging projects, you’ll become a master in the creation and animation of Metahumans.Get ready to embark on an exciting journey into the future of digital character creation. Join us and discover the power of turning your ideas into reality with Metahuman!

Overview
Section 1: Introduction

Lecture 1 Introduction

Section 2: Interface

Lecture 2 Metahuman creator web Interface

Section 3: Face

Lecture 3 Blend

Lecture 4 Sculpt

Lecture 5 Move

Lecture 6 Skin

Lecture 7 Eyes

Lecture 8 Teeth

Lecture 9 Make up

Section 4: Hair

Lecture 10 Head

Lecture 11 Eyebrows

Lecture 12 Eyelashes

Lecture 13 Mustache and beard

Section 5: Body

Lecture 14 Physique

Lecture 15 Upper part

Lecture 16 Lower part

Lecture 17 Footwear

Section 6: Prepare the engine

Lecture 18 Project

Lecture 19 Plugins

Section 7: Import to Metahuman

Lecture 20 Bridge

Lecture 21 Metahuman BP and Commons

Section 8: Mesh to Metahuman

Lecture 22 Mesh to metahuman

Section 9: Metahuman animator

Lecture 23 Capture Source

Lecture 24 Capture Manager

Lecture 25 Capture Data

Lecture 26 Metahuman Identity

Lecture 27 Metahuman Performance

Section 10: Livelink

Lecture 28 iPhone setup

Lecture 29 Take recorder

Section 11: Visernes and Expresions

Lecture 30 Visernes

Lecture 31 Expressions

Section 12: Customize logos on clothin

Lecture 32 Texture

This course is aimed at people interested in learning about metahumans

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