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Substance Painter 大师课程 (英文)

文件大小: MP4 | 视频: h264, yuv420p, 1920×1080 | 音频: aac, 48000 Hz, 2声道 | 时长: 23小时50分钟 | 5.75 GB 类型: 电子学习 | 语言: 英语

欢迎来到 Substance Painter 大师课程!

这是一门由经验丰富的专业人士 Mehdi Beheshti 指导的,时长 23 小时的 Substance Painter 教程,包含 6 个项目。Mehdi 在教授 CG 软件方面有着 4 年以上的经验,已经教授过 2000 多名学生。作为 ArtStation Marketplace 的畅销作者,Mehdi 带来了他的专业知识,帮助那些想要专业学习 Substance Painter 的人们度过一段充满挑战的旅程。

  1. 介绍 在课程开始时,你将学习基础知识:每个工具的作用,如何使用不同的窗口,以及 Substance Painter 的基本原理,为之后的学习体验打下坚实基础。
  2. 项目启动原则 我们将学习 Substance Painter 的操作方式,以及如何准备好我们的模型,确保避免常见的错误。我们还将在此过程中学习一些有关 UV 映射和展开的实用技巧。
  3. 第一个项目:钢制锅 一旦我们掌握了基础知识,我们就会开始一个实际的项目。我们将在 Substance Painter 中为一个钢制锅进行纹理贴图,然后在 Marmoset Toolbag 中展示我们的作品,途中学习使用 Marmoset 的基础知识。
  4. 军帽项目 准备好开始在 Substance Painter 中制作军帽项目了!首先,检查模型的 UV。导入模型,烘焙网格贴图,并调整显示设置。然后,深入研究制作材料,如皮革、金属和织物。为细节添加酷炫的缝线和针脚。使用 Substance Sampler AI 将图像转换为材料。完成后,导出纹理,看到你的作品在 Marmoset Toolbag 中闪耀!
  5. 北欧斧头项目 让我们看看一些 Substance Painter 的神奇之处!首先,设置你的模型并检查其 UV。然后,导入模型,烘焙网格贴图,并调整显示设置。进入有趣的部分,为把手和金属头部添加细节。创建酷炫的木材和金属材料,添加最后的修饰,导出纹理。在 Marmoset Toolbag 中欣赏你的作品。将其进一步转移到低多边形模型,并在最终使用阶段在虚幻引擎中查看!
  6. 科幻刀片项目 准备好进行科幻刀片项目冒险了!首先,设置你的模型并使用 Overlap 方法进行 UV。然后,开始行动——导入你的模型,烘焙网格贴图,并微调显示设置。为刀片和把手制作细节。为把手开发材料,包括塑料和喷涂钢材质。深入刀片,使用基础和分层材料。通过表面贴花和文字提升你的设计,导出纹理,并在 Marmoset Toolbag 中见证你的作品的辉煌呈现。
  7. 环境资产项目 你准备好为环境资产制作纹理了吗?让我们从一个空调器开始。我们将首先准备好模型,然后设置场景,深入我们的创意过程。 本节的亮点是使用 Photoshop 创建自定义遮罩,为我们的作品增添一丝真实感。一旦我们在 Substance Painter 中完成了纹理过程,并获得了一个奇妙的空调器材质,就该在 Marmoset Toolbag 中展示我们的创作了。
  8. 狙击枪 我们将制作一把酷炫的狙击枪!在 Substance Painter 中处理纹理可能有些棘手,但我们会在其中管理好细节。我们还将学习如何使用新方法为木材、金属和塑料等材料创建设计。之后,我们将使用 Marmoset 使我们的狙击枪看起来更酷。猜猜?还有额外的 Unreal Engine 章节。我们将向您展示如何在 Unreal Engine 中设置纹理,以增添额外的触感。准备好了吗?

Substance Painter Master CourseSubstance Painter Master Course
File Size: MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz, 2 channels | Duration: 23h 50m | 5.75 GB
Genre: eLearning | Language: English

Welcome to the Substance Painter Master course!

23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.

1. Introduction
At the beginning of the course, you’ll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
2. Principle of Starting Projects
We start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We’ll also pick up some handy tips for working with UV mapping and unwrapping along the way.
3. First Project: Steel Pot
Once we’ve got the basics down, we move on to a practical project. We’ll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.
4. Military Hat Project
Get ready to start the military hat project in Substance Painter! First, check your model’s UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
5. Nordic Axe Project
Let’s see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!
6. Scifi Blade Project
Gear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action – import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
7. Scifi Blade Project
Are you ready to texture an environment asset? Let’s kick things off with an air conditioner. We’ll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.
A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we’ve completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it’s time to showcase our creation in Marmoset Toolbag.
8. Sniper gun
We’re going to make a cool sniper gun! Handling the textures can be tricky, but we’ll manage the details in Substance Painter. We’ll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we’ll use Marmoset to make our sniper gun look even cooler. And guess what? There’s a bonus chapter on Unreal Engine. We’ll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?

Substance Painter Master Course

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