制作高级修边纹理用于游戏 视频教程
发布时间:2024年4月
作者:FastTrack Tutorials
格式:MP4 | 视频: h264, 1280×720 | 音频: AAC, 44.1 KHz, 双声道
类别:电子学习 | 语言:英语 | 时长:42课时 (14小时38分钟) | 大小:13 GB
学习专业环境艺术家在为游戏创建复杂修边纹理时的工作流程。
你将学习到的内容:
•学习如何使用时间表对整个环境进行纹理处理。
•学习如何建模大规模模块化资产。
•学习在Unreal Engine 5中设置环境。
•学习如何在Unreal Engine 5中进行环境灯光。
课程要求:
建议具备基本的3D建模应用、Substance Painter和Unreal Engine的知识。
课程描述:
《制作高级修边纹理用于游戏》学习专业环境艺术家在为游戏创建复杂修边纹理时的工作流程。你将学习如何使用单一修边纹理创建整个环境,包括规划、区块创建、修边纹理建模、烘焙和纹理处理、最终资产创建和UV展开,以及在Unreal Engine中进行环境设置、灯光和最终呈现。所有的建模将在Maya 2022中完成,修边纹理烘焙将使用Marmoset Toolbag,最终纹理处理将使用Substance 3D Painter和Photoshop。本课程结束时,你将深入了解如何为游戏创建修边纹理,以及如何进行模块化建模、室内环境灯光和后期效果等技术。
Creating Advanced Trim Sheet Textures for Games
Published 4/2024
Created by FastTrack Tutorials
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 42 Lectures ( 14h 38m ) | Size: 13 GB
Learn how a professional environment artist works when creating complicated trim sheets for games.
What you’ll learn:
Learn how to use timesheets to texture entire environments
Learn how to model large scale modular assets
Learn how to setup environments in Unreal Engine 5
learn how to do lighting for environments in Unreal Engine 5
Requirements:
Knowing the basics of a 3d modeling application, Substance painter & Unreal Engine is recommended
Description:
Creating Advanced Trim Sheets for GamesLearn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.Environment art based on the amazing concept art from Stas YurevMAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5All the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. The final environment setup will be done in Unreal Engine 5.At the end of this course, you will have a deep understanding of how to create trim sheets for games. Along with how to do modular modeling, interior environment lighting and post effects, and much more!14.5 HOURS!This course contains over 14.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.We will start by doing our environment planning and creating the blockout. Then we will put our full focus on creating trim sheets (If you only want to learn about trim sheets, you can just skip to this part) The trim sheets will be created partly in Maya and the rest in Substance Painter.After that, we will turn our blockout models into final and UV unwrap them on our trim sheet. Then we will get everything into unreal engine, create a special material with a lot of flexibility, do our scene lighting and post effects and after that, we will balance our trim sheet texture to work perfectly with our scene and do some final scene polish.SKILL LEVELThis game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like Maya, Substance Painter, and Unreal Engine – Everything in this tutorial will be explained in detail and can also be replicated in 3ds max or blender as long as you know this software. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDMaya 2022Substance 3D PainterUnreal Engine 5Marmoset Toolbag 4 (can be replaced with Painter)PhotoshopYOUR INSTRUCTOREmiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
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