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使用Blender制作游戏并在Unity和Godot中构建 (英文)

使用Blender制作游戏并在Unity和Godot中构建

发布日期:2024年5月 创建者:3dmotive LLC 格式:MP4 | 视频:h264, 1280×720 | 音频:AAC, 44.1 KHz, 2声道 类型:电子学习 | 语言:英语 | 时长:51讲 (4小时18分钟) | 大小:3 GB

学习在Blender中创建低多边形可平铺环境,为充满活力的独立游戏服务!

你将学到:

  • 学习如何使用Blender建模环境资产
  • 能够在Unity和Godot中创建有趣的可平铺世界
  • 能够使环境部件无缝拼接在一起
  • 理解低多边形卡通风格的独立游戏工作流程
  • 以性能和游戏为导向构建资产

要求:

  • 具备Blender的基础知识有帮助,但不是必须的
  • 对Unity或Godot有一些熟悉度有用,但大部分内容将在课程中涵盖

课程描述:

学习如何在Blender中创建低多边形可平铺环境,为充满活力的独立游戏服务。在这门全面的入门视频课程中,你将学习一种实用且高效的建模工作流程,构建一个完整的大理石迷宫环境,适用于独立游戏和手机游戏。你的导师Alan Thorn将向你介绍一系列强大的工具、技术、修改器和关键工作流程,使用令人惊叹的免费开源软件Blender 4。

在本课程中,你将学习如何使用Blender建模环境资产,并理解低多边形卡通风格的独立游戏工作流程。你还将了解如何考虑性能和游戏需求来构建资产,使环境部件无缝拼接在一起。课程中还将讲解如何使用Blender的修改器,如倒角、螺旋和镜像。

课程内容:

  • 建模环境资产:学习如何使用Blender建模环境资产
  • 低多边形卡通风格工作流程:理解并应用于独立游戏
  • 良好的拓扑结构:提高对良好拓扑结构的认识
  • 高效构建资产:以性能和游戏为导向构建资产
  • 无缝拼接:能够使环境部件无缝拼接在一起
  • Blender修改器的使用:熟练使用Blender修改器,如倒角、螺旋和镜像
  • 模型导出:能够将模型从Blender导出到常见的游戏引擎
  • 创建可平铺世界:在Unity和Godot中创建有趣的可平铺世界

导出与使用:

  • 学习如何将创建的资产导出到两个非常流行的游戏引擎,即Unity和Godot。课程结束时,你将了解如何创建几乎任何可平铺和低多边形的环境资产,并将其导出,然后在各种有趣和创意的背景下使用。

通过本课程,你将掌握在Blender中创建和导出低多边形可平铺环境资产的技能,并能够在Unity和Godot中构建充满活力的游戏世界。

Game Making with Blender and Building in Unity and Godot

Published 5/2024
Created by 3dmotive LLC
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 51 Lectures ( 4h 18m ) | Size: 3 GB

Learn to create low-poly tileable environments in Blender for vibrant indie games!

What you’ll learn:
Learn how to model environment assets using Blender
Be able to create interesting tileable worlds in Unity and Godot
Be able to make environment pieces tile together seamlessly
Understand a low-poly cartoon workflow for indie games
Build assets with performance and games in mind

Requirements:
A basic understanding of Blender is helpful, although not mandatory
Some familiarity of Unity or Godot is useful – though most all you need will be covered.

Description:
Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.In this course you will…Learn how to model environment assets using BlenderUnderstand a low-poly cartoon workflow for indie gamesDevelop an awareness of sound topologyBuild assets with performance and games in mindBe able to make environment pieces tile together seamlesslyBe confident in using Blender modifiers, like Bevel, Screw and MirrorBe able to export models from Blender to common game enginesBe able to create interesting tileable worlds in Unity and Godot

 

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